Finken-Verlag GmbH
Booth number: HALL 8 - 8F05
www.finken.de
About us
“The best for our children” was the aspiration of Wilhelm Krick when he founded Finken-Verlag in 1949. Following this vision, Finken Verlag publishes high-quality learning materials for children from 3 to 12 years old. Titles cover Mathematic, Language, English, Natural Science. Additionally, they train essential basic skills like concentration, logic, critical thinking, and sequencing. Today, Finken learning materials are a fixed entity at German schools and kindergarten. Internationally best-known is our LOGICO learning game, distributed in over 40 countries and translated into many languages, as English, French, Spanish, Chinese, Korean, among others.
Address
Zimmersmuehlenweg 40
61440 Oberursel
Germany
Phone: +49 6171 63880
Contact person:
Malena Bastón
Foreign Rights
E-mail: malena.baston@finken.de
Products & Services
LOGICO is an educational game with self-checking for children from 3 to 12 years for learning in kindergarten, at school and at home. It is ideal for independent learning activities because it´s self-explanatory and easy-to-handle. The self-checking system gives children a sense of success and a feeling of self-esteem. This motivates them and makes them look for further challenges. With the moveable buttons, LOGICO provides learning with eye and hand and gives children the time they need to reflect, memorize and get ready for the next tasks.
LOGICO PRIMO - Sorting and Classifying
for all children to have fun while learning at school or at home.
The exercises of the title “Sorting and Classifying” focus on questions like “same and different” and classification by color, size or object. In this way, children develop thinking skills which involve visual perception (sorting by color, shape and pattern) and logical thinking (categorizing,
classifying and finding the odd one out in groups of objects).
LOGICO PRIMO - Learn About Coding
for all children to have fun while learning at school or at home.
This set contains tasks on the following topics: planning sequences step by step (algorithms); recognizing and adhering to sequences (sequences); breaking down tasks into subtasks in order to solve them. Children try out "computer-aided thinking" in a playful way, i.e. they deal with tasks or problems in the same way as a computer does.